News

For the month of November, we will be doing a voting competition. At the start of the month, the votes will be reset. The top 5 voters at the end of November will receive a $20 coupon to the webstore. This coupon can be used on any item on the webstore. It also possible to deduct $20 of a donation using the coupon.

You can use /votetop to keep track of the top voters of the month.

Also check out the November Bundle on the webstore. This is a limited package and can only be purchased during this month.

Good luck!

RexCraftia has just been reset!

Important notes on the new RexCraftia map:

  • New generated terrain
  • Fly will be disabled for the first 24 hours
  • Infinity artifacts will be disabled in the beginning
  • Raiding type will be changed to a new type of raiding
  • Added a new currency called generator points
  • Added custom spawners that can be upgraded
  • PvP tournament (Weekly PvP event with great rewards)
  • Duel Update (2v2, 3v3, more settings)
  • Added tunnel crate
  • Many more updates on the way

Donator ranks and commands

If you had a donator rank or command on any of the previous servers, it can be transferred to the new map. Please contact REXThor if your rank or commands did not automatically transfer.

Server version and performance

We have decided that the new map will be running on 1.12.2 for improved performance. You can still connect using 1.9 to 1.13.1 but we highly recommend using 1.12.2 to avoid bugs. The reason for this, is because 1.13.1 has really bad performance. We can provide a much better experience on 1.12.2. If we were to optimize 1.13.1 we would be forced to remove major gameplay mechanics such as artifacts, crates, fusions, etc. As a compromise we decided it would be better to keep the custom mechanics and stay on 1.12.2. This is unfortunate as it would have been nice with 1.13.1 features but in the end, we are able to develop much more extensive content on 1.12.2. without having to worry about performance. This will improve the server. We can hold many more players and run more advanced plugin mechanics on 1.12.2

Custom spawners

We have decided to completely remove the silk touch spawner plugin. You can no longer silk touch a normal spawner. Any standard spawner will just disappear when broken. From now on, you can instead purchase custom spawners from Xur. There are a few available mob options, but the expensive spawners will give a higher reward. When a spawner is placed, you can open a menu by right-clicking the spawner. You can upgrade the tier of the spawner to increase the health and in game cash reward per mob. Any custom spawner can be picked up by breaking it. No special tool is required.

Factions and raiding

Raiding has been changed to balance it for every type of player. It has been changed to overclaim raiding. Standard explosions, from TNT, withers, creepers, etc does not work in claimed land. Blink artifacts cannot teleport through blocks. This means you can safely defend a base by claiming it and leaving no open entrances for attackers. We do not want to completely remove raiding, so we have decided to introduce custom explosives to the server. You will be able to purchase explosives from Xur. These items will be expensive but allows you to explode blocks in claimed land. These explosives will not be buyable for the first few days to give players a chance to build their base. They will be added to Xur soon. Obsidian blocks are more resistant to these explosions compared to other blocks. Remember that these explosives will be expensive, so they will be limited. Raiding will become interesting as you have to carefully plan when it is worth using these items.

 

Thank you for playing RexCraftia

Update to Material Generators.

You can currently use fusion points to upgrade artifacts and material generators. Artifacts have a capped scalability as you don’t necessarily need to use more fusions on artifacts when you have a full set of max rarity gear. If you are a collector or just want backup artifacts, you might want to use more fusions on artifacts, but it doesn’t increase the total efficiency of the items. The problem with Material Generators is that their efficiency is infinitely scalable which has made them too overpowered. You keep on benefiting from material generators as you upgrade them. Fusion points play a major role on the server and until recently, it has only been useful to spend your fusion points on material generators. The solution to the problem is to give material generators a capped scalability, just like artifacts.

Material Generators will no longer be able to indefinitely generator ingame cash. A Material Generator will only be able to produce a limited amount of ingame cash depending on the tier. When the amount is reached, the generator will turn into a Broken Generator. The broken generators cannot produce ingame cash but you can use 3 broken generators of the same tier to fusion them into a working version of the next tier. A broken max tier generator (Currently tier 5) can be repaired by using one fusion.

This update allows me to push further updates to material generators. With a capped scalability to material generators, I might consider adding more tiers as the efficiency can be controlled.

Please note that it is not allowed to complain about changes to the server. If you have a complaint, you can privately contact me, and we can discuss it. This change has been made to balance the server in the long run. This might be a frustration in the short term but consider the bigger picture. The purpose of the update is to improve the server.

Thank you for playing RexCraftia.

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